This Character-Concept shows Logan Tharaan, one of the maincharacters of Dev6' new Scifi Game-Project
One of my tasks during my internship at Dev6 Game Studio was creating concept artworks for their new SciFi-Project, This Environment-Concept shows the Boss-Room of the first Level.
This Concept-Art shows the Lobby-Scene of Dev6' new SciFi-Project.
HUD-Concept for the Co-Op-Gamemode
LevelDesign I created for Dev6' new SciFi-Project
Menu and UI-Elements I created for the GlobalGameJam-Project “Arrrty’s Island”
During my internship at Dev6 Game Studio, i made this Promo-Banner for their MobileGame “Pixel Commander”. If you want to see more of it visit http://pixelcommandergame.com/
Beside of this promobanner i had to overhaul most of the games' graphics. So except for the beach-assests, the pixelcharacters an the fire-level-assets (which base on my desert-level-assets) all other graphics were made by me.
Some animated tiles i created for Dev6' “PixelCommander” Mobile Game
Simple Settings Menu with integrated pixels
Level Screen of “Pixel Commander”
Mock-Ups which i created during my internship at Dev6 for a Quiz-App
GraviCours – A project two colleagues and I made within 4 weeks during the course “GameEngines & Scripting”.
My responsibilities were GameDesign/LevelDesign/GUI.
After 4 and a half weeks of hard work, two colleagues and me have finished our project “The NeverEnding Story” (A Tower Defense Game based on the first film) – with success! Our work was honoured with the SRH Best Game Award of 2014!
Except of the trees, the gras-, water- and cloud-tiles – all graphics are made by me.
If you want to test it, you can download it from the Blog-site of our programmer Marvin Walters. http://xerrok.blogspot.de/
My first programmed game “IMPACT: EARTH”
This is the result of the course “Programming I” where we had to create a DigitalNovel in C++. Because I had to handle the challenging Programming, I only made rough sketches.
Menu out of my very first gameproject startet at the age of 12 with the “RPG-Maker 2000”. Unfortunately the project itself was never finished – but there are enough maps to which I am still proud
Tried out to create an own overworld-system with place-name signs as indicators for regions you are able to enter.